![]() ![]() Once your heroes start to hate each other, it's a difficult road to convincing them to become friends again. As such, keeping stress levels low at all times is even more important. One added consequence of increasing stress in DD2 is a higher likelihood of negative affinity. Throughout the road, the combat and The Inn the heroes will be able to form relationships with each other which will either increase their combat effectiveness or greatly reduce it. ![]() However, an even more important and less clear factor in creating positive relationships is managing your heroes' stress levels. Relationships or Affinity System is a new mechanic introduced in Darkest Dungeon 2. For one, choose decision points that provide more golden light around your heroes as this reflects positive affinity gains between them. Managing the stress of your heroes is more important than ever, because if anyone is even mildly irked they will interrupt every fight to shout about how their squadmate is a kill-stealing dick. Sometimes these relationships are helpful other times, not so much.Ĭreating and maintaining as many positive relationships between your party members has become a key to success while traveling the long road to the mountain, but it's somewhat confusing how to accomplish this. The horrific dungeon-crawling sequel entered early access yesterday, and my initial impression is that Im surrounded by squabbling children. As you adventure, your heroes form relationships with one another. ![]() Perhaps one of the biggest changes to arrive in Darkest Dungeon 2 is the introduction of affinity and relationships between heroes. Split image of a Highwayman and Man at Arms with a positive affinity, and a Highwayman and an Occultist with a negative affinity. ![]()
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